Commercial License Scope of Use and Restrictions

If you’re considering purchasing a commercial license for a Sonofields product, and are not sure if it covers your use case, this page shows the relevant parts.

If you have any additional questions, contact me directly, or leave a comment below.

License Grant

Licensor hereby grants to Licensee, upon the terms and conditions herein, a non-exclusive, non-transferable, worldwide license to use the Product in Licensee’s commercial projects.

Scope of Use and Restrictions

The Licensee is granted the right to use the Product either in its original form (“as is”) or in a modified, remixed form integrated with additional creative works. The use of the Product, in either form, must adhere to the restrictions outlined in this section.

Permitted Uses:

The Licensee is granted the right to use the Product within professional, educational, or research contexts. The Product may only be used in the following settings:

  • In-Person Settings: The Product may be used in a physical, in-person setting, such as:
    • Educational Classrooms: Utilization of the Product in a classroom environment for educational purposes, such as part of a lecture, demonstration, or hands-on learning activity in schools, colleges, or universities.
    • Therapeutic Sessions: Application in therapy sessions, wellness retreats, or mindfulness workshops, where the Product is used as a tool for enhancing the therapeutic experience in settings like clinics, wellness centers, or private therapy practices.
    • Corporate Training and Workshops: Use in corporate training sessions, workshops, or team-building events, where the Product is employed as a part of the training material or as an aid in the facilitation of these events.
    • Public Speaking and Seminars: Incorporation of the Product in public speaking events, seminars, or conferences, provided these events are not broadcasted or made publicly available online.
    • Artistic Performances: Use in artistic or cultural performances, such as in theater productions, music concerts, or art installations, where the Product enhances the audience’s experience in a live, in-person setting.
  • Private Digital Settings: The Product may be used in non-public digital platforms where access is restricted to a specific audience and not accessible by the general public, such as:
    • Internal Corporate Use: Utilization of the Product within a company for internal training, employee wellness programs, or as part of internal presentations and meetings.
    • Educational Settings: Use in online educational courses or e-learning modules where access is limited to registered students or members of an educational institution.
    • Healthcare Applications: Incorporation of the Product in digital therapeutic sessions, patient education, or wellness programs within a healthcare facility, accessible only to patients and healthcare professionals.
    • Private Online Workshops: Use in online workshops or seminars where participation is controlled through registration or membership, ensuring that the audience is limited and defined.
    • Research Purposes: Application in research projects or experimental studies conducted by a recognized institution, where the Product is used exclusively by the research team and study participants.
    • Exclusive Digital Marketplaces: Use in creating digital products, such as meditation tracks or educational content, that are sold or distributed through exclusive marketplaces, membership sites, or platforms where access is restricted to paying customers only, and not openly accessible to the general public.

Prohibited Uses:

  • Public Mass Distribution: The Product is prohibited from being used for mass distribution on digital public platforms, including but not limited to platforms such as YouTube, social media networks, and any other online platforms where content is accessible to the general public without restriction. This prohibition is designed to prevent the widespread public dissemination of the Product, ensuring its use remains within controlled and intended environments.
  • Direct Competition: The Licensee is prohibited from using the Product for commercial purposes to create a similar or derivative product that primarily focuses on brainwave entrainment, binaural beats, or isochronic tones, where these elements are marketed as a selling point, rather than being supplementary features.
  • Redistribution Restrictions: The Licensee is prohibited from redistributing, reselling, leasing, licensing, sub-licensing, or offering the Product on its own, in its original, unaltered downloaded form, without additional integration into an original context, to any third parties. This includes, but is not limited to, distribution of the Product as standalone files or making the Product available in a manner where it can be downloaded, accessed, or used as a standalone offering.
  • Reverse Engineering Prohibition: The Licensee is expressly prohibited from reverse engineering, decompiling, disassembling, or otherwise attempting to discover the underlying audio techniques embedded in the Product.

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